BMax modules multiplatform or not?

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Since they took out General and Off Topic, i'll post here.

Topic name should have been "I think the important bmx modules will largely be created as platform dependent."

People say BMax will be/is multiplatform but that doesn't really mean much does it? A module created in Window$ with DirectX references, commands and stuff will not work on a linux box will it. Modules working with DLLs are another example. But if modules are just a different name for included .bmx files, then they can be multiplatform but there won't be much use for them i guess.

I am not expecting to be able to cross "anything anywhere", in fact i'm expecing only slight compatibility in most cases. I can see how OpenGL might work, but very soon we might see that many modules written on one platform will just not work on another.