Sybixsus
I agree, It can not be a replacement for proper perspective dynamic shadows,I will also purchase SSwitt's shadows system ,for future applications.
Anyway ,speed is a main issue for my game , having a lot of players on the field .
I understood the method is quite fast,is it right?
I was also concerned about SSwitft's remark
"a blending mode overlapping polygons will create areas that are darker than others"
My field is similar to a tennis court,did you get an acceptable result?
I agree, It can not be a replacement for proper perspective dynamic shadows,I will also purchase SSwitt's shadows system ,for future applications.
Anyway ,speed is a main issue for my game , having a lot of players on the field .
I understood the method is quite fast,is it right?
I was also concerned about SSwitft's remark
"a blending mode overlapping polygons will create areas that are darker than others"
My field is similar to a tennis court,did you get an acceptable result?