Feature request: Low-level functions

Blitz3D Forums/Blitz3D Programming/Feature request: Low-level functions

This is a simple prove that the lock is only at the start ...

and the rest is more or less just hardware restriction.
But I think the mainproblem is the way the meshes are saved ... from OGL I know that there are different types of mesh buffers so I assume that DX has them as well. And as Blitz3D is focused on outdated hardware it might be that the used buffertype is the slowest and not the most optimal.