Keep in mind that even if Lenn makes a stencil shadow system, stencil shadows would use features not native to Blitz and that could lead to crashes or problems on some video cards. Also stencil shadows require much lower polygon characters, and I'm not even sure how Lenn would solve the problem of casting stencil shadows from boned animated meshes since Blitz doesn't return the modified vertex locations.
"the system doesnt like scaled meshes much."
Have you had problems casting shadows FROM scaled meshes? Because there's only supposed to be a problem casting shadows ONTO scaled meshes.
"the system doesnt like scaled meshes much."
Have you had problems casting shadows FROM scaled meshes? Because there's only supposed to be a problem casting shadows ONTO scaled meshes.