Verifying Frame Rate with Render Tween Method

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If you put the frame counter where the renderworld is then it will count how many frames are rendered. It can do little else. Bear in mind though that the FPS limiting in render tweening is not related to how many frames are rendered per second, but to how many physics updates/game cycles there are per second which might be why you think it does not work. The actual Rendered FPS rate could be anything.