This is an important question, because if one is making a tile based scrolling game, one might be blitting tons of individual images, though many might be the same image.
I'm sure there are ways to optimize things though. And even if you can't optimize directly in your code, didn't I hear that in Blitzmax you can modify the engine's functions tehmselves? Does that mean you can alter the renderer?
I'm sure there are ways to optimize things though. And even if you can't optimize directly in your code, didn't I hear that in Blitzmax you can modify the engine's functions tehmselves? Does that mean you can alter the renderer?