Ditto, but with the key codes referenced as variables (so you can easily let the player redefine 'em)
I see you went for the lower case "o" there Pert; I, myself, prefer the capitalised variant. Look, I wrote a ruddy example and I'm posting it! :D
Graphics 640,480,0,2 SetBuffer BackBuffer() KLEFT=203 KRIGHT=205 KUP=200 KDOWN=208 px=160 py=120 While Not KeyDown(1) Text px,py,"O" If KeyDown(KLEFT) Then px=px-1 If KeyDown(KRIGHT) Then px=px+1 If KeyDown(KUP) Then py=py-1 If KeyDown(KDOWN) Then py=py+1 Flip True Cls Wend
I see you went for the lower case "o" there Pert; I, myself, prefer the capitalised variant. Look, I wrote a ruddy example and I'm posting it! :D