A New Remember That Post - A Physics 3D Engine...

Miscellaneous Forums/Content Creation Tools/A New Remember That Post - A Physics 3D Engine...

client server networking, perpixel bumpmapping, sound, ready made ragdoll physics, and much more...

just build an object as outlined, place it in the engine, and it reacts to the environment...


now if you feel like wrapping tokamak or newton... hey, knock yourself out... but me, i'm lazy...


Submarine:=iBodySGCreate('mygame_res\seawolf_.spg',0.13);
SubmarineMesh:=iBodyMeshBumpCreate('mygame_res\seawolf.x','mygame_res\seawolfnormalmap.bmp',TRUE,Ball);


that's all i had to code to get the thing into the scene...

then...

Texture := iTextureCreate('mygame_res\seawolfmodel.bmp');
iMeshTextureSwap(BallMesh,Texture);


.. to texture it, and

iBodyEnable(Submarine)

(Delphi code by the way)

to get it enabled and aware of the terrain and other objects in the scene.

but hey... i'm assuming that physics lies somewhere in your immediate 3D development future... otherwise, ignore this thread and go download the latest Halflife addons... and be happy...


--Mike