Lil' Vivid-gui shot.

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Little shot of mod4x lighting, 2 lights, 1 green, 1 red.

Source used,

Include "Includes\VividGL_Lite.bb"
Graphics_Init(512,512,32,2)  ;-- [ Setup screen
Graphics_Setbuffer Graphics_Back() ;-- [ Set our backbuffer.

cam=Camera_Create()
Entity_Position cam,0,5,-20

cube=IO_LoadVGL("Example_Media\SmallCar.vgl",11,11,11)
JeepTex=Texture_Load("Example_Media\Jeep1.png")
Texture_Blend jeepTex,2

Entity_Texture cube,jeeptex
Texture_ColorScale jeepTex,4
Entity_Color cube,128,128,128
Entity_ColorMode cube,ColorMode_Color
Entity_CullMode cube,CullMode_Disabled
entity_GenNormals(cube)
Entity_Compile(cube,compile_agp)
Entity_Point cam,cube

test=Light_Create (1,1)
Light_Ambient test,0,0,0
Light_Diffuse test,255,0,0

shock=Light_Create(1,1)
Light_Ambient shock,0,0,0
Light_Diffuse shock,0,128,128
Entity_Position shock,30,0,-40
Entity_Position test,0,0,-40
Update_Lights()

Entity_Scale Cube,1,1,1 

While Not KeyDown(1)
	Render_Cls(True)
	Entity_Render cube
	Entity_Turn cube,MouseYSpeed(),MouseXSpeed(),0
	MoveMouse 320,240
	FlushMouse
	Text_Out(1,1,fps,0,0)
	Render_Flip(False)
Wend
End