Intersect Range (Raw Collision)

Blitz3D Forums/Blitz3D Programming/Intersect Range (Raw Collision)

Is there a way to do a linepick but instead of returning the entity of collision to return the range down the line at which collision occured.

IE: vectorLength#=rangePick(EntityNo,srcX#,srcY#,srcZ#,lenX#,lenY#,lenZ#)

Help please, I am struggling to master the supplied collision system! :)