CP - Alien Breed Remake - 10

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Right, not doing an upload just yet as there's still work to be done. The Aliens as models are now in, they smoothly run and chase you, attack you when they get close and fall over dead in a pool of alien blood and die slowly. Which is all very cool.

Then downside is they are thick as a short plank now, they get stuck in corners unable to decide what to do with their green blooded lives so I think I need to upgrade their AI somewhat.

Doing this 3D stuff has dramatically reduced the amount of fields in the types which tidies things up. I've also been going through the code putting big bold comments in as it was all getting a bit confusing!

Fixed the straifing problem too, and made more code between the aliens and players common.


Thoughts:
Looking at the field names in types too, if we make more of these common between players and aliens we can use the same code to affecthealth etc for both players and aliens by simply passing the type. Eg, Health, HurtSound, Bloodcolor are probably all that's needed to do the hurt stuff, this will then spawn the particles and stuff, still needs looking at but I think this is a tidy way to go. Discuss!

Intex Systems: They currently have no use and no usable framework for anything else, I think we need to rip this out and have a serious think about the content of it, if indeed we have it at all. I was thinking it could be better to have consoles that are defined as objects so the content is based on the object rather than anything in game, this way we can make it do stuff for a specific level or part of a level rather than generic stuff. Discuss!

Right I'm off to my Parents in Law for a Sunday Roast! Later!