CP - Alien Breed Remake - 9

Miscellaneous Forums/Blitz Showcase/CP - Alien Breed Remake - 9

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

This might be a better way of doing it.

This would also look quite groovy for the smaller doors so they slide in one direction only rather than splitting in the middle the whole time?

Agreed - I like the idea of some doors opening centre out, others from left, etc. Even have some that disappear into the floor?

Also agree that the whole tile / part tile issue could be nasty; I didn't mention it above as I thought I'd have a think first. But as you say, I'm pretty sure it will just come down opening doors quickly enough. At worst 1 pixel per frame = 1/3 second to open (logic=100Hz, right?), and shouldn't be too bad.

The other issue is that you can't just animate the end tile of the door - you have to animate all of them if the door has a pattern like the coloured doors do. Otherwise it'd look terrible. Hence the thought of grabbing the whole image and moving / chopping it. Good idea to use the particle stuff though - hadn't thought of that, and that also ought to be the way to go for animated tiles like fans, etc. (albeit driven by map objects). Possibly even the concept of sound emitters too, although I wouldn't want to overload it with irrelevant stuff...Also make sure you think about closing doors when doing this, I really want to have them! Imagine changing the "cell trap" part of the test map such that the door shuts behind you until all the aliens are dead! Muwahahahaha!

Seeing as it looks like you're going to run with this animation thing (at least for doors), I'll take a look at some more scripting / objective stuff. For one thing, I want to be able to run a script when particular aliens die. For example to re-open the cell door in the example above. Or to complete a secondary objective when all aliens in the level are dead. Not quite sure how to achieve this yet - I'm open to ideas!

By the way, I forgot to say that I *really* like the new particle effects. Very nice, am very happy with the move to b3d now.