Project PLASMA FPS 2004: Thread 6

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 6

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Frank, I was talking abou this:


jfk (Posted 2004-11-12 12:23:45)

Your best defence would be to release a playable demo. There is a fully working networking FPS example in the archives, why don't you simply use that one?
I guess your approach to make it better than the multimillion dollar engines is much to high.



Frank Taylor (Posted 2004-11-12 15:58:45)

The Network FPS Demo in the archives failed to launch on my pc. hehe. Regardless, its not a modular engine.