This version uses BB clear instead of the DLL one, should avoid ATI problems (if any)
http://www.tomspeed.com/r2t-bbclear.zip
After setting the render texture, the render loop is pretty simple:
http://www.tomspeed.com/r2t-bbclear.zip
After setting the render texture, the render loop is pretty simple:
While Not Keyhit(1) ; Set the renderTexture SetRenderTarget(renderTex) CameraClsMode cam,False,True ; don't clear color ScaleEntity cam,1.33,1,1 ; scale render to fit 512x512 texture RenderWorld ; Set the render target back to BackBuffer() SetRenderTarget(rtbb) CameraClsMode cam,True,True ScaleEntity cam,1,1,1 RenderWorld Flip Wend