Hi,
This is just a test, there's no checking at all yet so it 'may' cause a MAV, also that ATI 'thing' may stop the clearing working.
I take no responsibility if it goes pear shaped, try at your own discretion!
http://www.tomspeed.com/r2t.zip
The checking will come soon, I'm still slowly wading through this DX SDK, I liken it to swimming in honey :P
Anyways, it's possible, it does work (for me at least), and it's fast.
I had to cheat, I created a renderable texture, then hijack a BB texture and replaced it's surface pointer to the render texture pointer. Blending modes still work too.
More later!
Tom
This is just a test, there's no checking at all yet so it 'may' cause a MAV, also that ATI 'thing' may stop the clearing working.
I take no responsibility if it goes pear shaped, try at your own discretion!
http://www.tomspeed.com/r2t.zip
The checking will come soon, I'm still slowly wading through this DX SDK, I liken it to swimming in honey :P
Anyways, it's possible, it does work (for me at least), and it's fast.
I had to cheat, I created a renderable texture, then hijack a BB texture and replaced it's surface pointer to the render texture pointer. Blending modes still work too.
More later!
Tom