I can form a skin in various ways. Stre (the green one) worked with a single PNG per gadget (e.g., Dialog.png for the backgrounds of windows and their titlebars, spinner.png for spinners, button.png for guess what, etc.), Eniretu used a single texture containing all the gadget textures (one 64*64 block for each gadget or so with the text graphics on the bottom taking up a 256*256 segment).
I prefer the per-gadget method of skinning so I don't have to worry about UV coordinates too much.
Anyhow, yeah, just use the address in my profile.
I prefer the per-gadget method of skinning so I don't have to worry about UV coordinates too much.
Anyhow, yeah, just use the address in my profile.