Help with Rotation

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Yeah this is for a 3D vector, 2D is easy.

The radius was meant so that x and z values would be taken from a 'cross-section' circle of a larger sphere.

However, I must have done something wrong there as that doesn't work.

Edit:
Wow you posted just a few seconds before me!

I'll try parenting a pivot to my entity and see how it goes.
I was hoping for some formula's, but as long as it works I'm grateful.

Thanks.