Thanks for the comments!
>Hopefully your character models look realistic too, to fit into that environment
Actually,the whole room is under 6000 tris. I did that so I could devote more geometry to the onscreen character. :)
>Maybe the walls are a little bit too clean
It's a Penthouse suite in a posh hotel. So, clean is the word!
>ooooh whats it for in your game?
Not telling, yet. :) But do a little history on me and take a look at my recent demo and you might be able to figure it out yourself.
>The light under the chair at the front - where's this from?
That's an error in the shadowmap. It'll be fixed soon.
>The curtains don't quite fit the rest of the scene
Really? I kind of dug the color. It's a little over saturated but the whole gold tone I thought went well with the ritzy hotel suite theme.
>Hopefully your character models look realistic too, to fit into that environment
Actually,the whole room is under 6000 tris. I did that so I could devote more geometry to the onscreen character. :)
>Maybe the walls are a little bit too clean
It's a Penthouse suite in a posh hotel. So, clean is the word!
>ooooh whats it for in your game?
Not telling, yet. :) But do a little history on me and take a look at my recent demo and you might be able to figure it out yourself.
>The light under the chair at the front - where's this from?
That's an error in the shadowmap. It'll be fixed soon.
>The curtains don't quite fit the rest of the scene
Really? I kind of dug the color. It's a little over saturated but the whole gold tone I thought went well with the ritzy hotel suite theme.