It's 100% 2D at the moment. I'd like to move a few bits over to 3D, I created a 2D add blend particle system that obviously would be much better using 3D accleration.
On top of this it would be nice to use 3D models for the characters, and 3D sprites for the weapon blasts, blood gore etc as then you get the alpha/add/multiply blend stuff. Do all of this but keep the walls and floors 2D. Not sure how far we should go with this...
I'm going to have a play this evening to see how easy we can just throw this stuff in.
On top of this it would be nice to use 3D models for the characters, and 3D sprites for the weapon blasts, blood gore etc as then you get the alpha/add/multiply blend stuff. Do all of this but keep the walls and floors 2D. Not sure how far we should go with this...
I'm going to have a play this evening to see how easy we can just throw this stuff in.