BasicGL for Blitz

Blitz3D Forums/Blitz3D Programming/BasicGL for Blitz

"Standalone" is not the same as "Schwarzendaegger" ;)

Well, I think it's one thing to make such a library usable for a range of Basic Langunages, but it's an entirely diffrent job, and probably much more complicted, to write a full programming language with a compiler like Blitzbasic or Powerbasic. So I guess you don't have to re-invent the wheel. Maybe most poeple wouldn't like to settle to an other Basic Compiler, so it's better to offer a library that works with multiple existing and popular Compilers. (IMHO)

Anyway. There are still some questions: Are you planing to charge money for this library? And is it going to replace all commands that Blitz3D offers, i mean, collision, linepicks, surface and vertex commands?

BTW. Yes, the B3D Format is wanted because there are many nice tools that have been created for this Format (Gile[s], Maplet, Decorator, FLE, Pacemaker etc.) and it would make things easier to port Blitz Projects to BasicGL, especially with future usage of BlitzMax in mind.

BTW thank you very much for your excellent work and engagement for this project.