Long-running stability and performance

Blitz3D Forums/Blitz3D Programming/Long-running stability and performance

There was an issue some time ago with performance degrading - I remember discussing it with Halo; however there have been quite a few updates since then and it's never proven itself much of an issue (I'd quite forgotten about it, actually). If it had persisted I'm sure people would be bringing it up all the time, and they aren't. It's easy enough to test if you want to put your mind at ease, anyway.