The size issue is simply a matter of scaling the terrain... When you import a terrain it defaults to a size of (bitmap width) units X (bitmap height) units X 1 unit high. Just use ScaleEntity terrain,x,y,z to size it how you like.
Not sure about the colourmap thing - should export exactly as you see it in TT. Maybe it looks funny because of the scaling?
Let me know how you get on...
Not sure about the colourmap thing - should export exactly as you see it in TT. Maybe it looks funny because of the scaling?
Let me know how you get on...