Understanding CubeMapping

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do I have to precalculate all of my cubemapped surfaces or are they real time


Both are possible...

Drive up to it in my space ship... Will I see my ships reflection?


If you render a runtime cubemap, why not. Do note that DX7 (non-shader) reflections are polygon based, meaning that they will look quite horrible (warpy) if you don't have enough dense mesh.

Cubemaps explained (.PDF)

developer.nvidia.com/attach/6666