Vivid3d GL

Blitz3D Forums/Blitz3D Programming/Vivid3d GL

yummy...a freeware b3d viewer? would it be able to load and preview ANY b3d file , even animated...? just as it'd look in the actual Blitz3d engine (that is, without -sigh- [artist sadness ;)] spline interpolation) ?

I'd find that reaaally useful , as a lately usual collaborator on comercial artwork for blitz3d projects...

I wont buy more software. I can't actually code. I have fully realized that now. And even more, the XSI purchase left my pocket in such a trembling mode I'll only grab extra tools if they are freeware...

But I can see only advantages in the new possibility that Ant is opening with b3d coding.

b3d has several art-related limits I am not happy with. Though, whatever-the-package-->x export--->Ultimate Unwrap--->b3d format, works extremely cool for me (pitty no spiline interpolation in engine) , but yet so, stuff like the alpha mapping problem -if I understood well, there's a problem with doing double renderable alpha mapped single faces- , shadows only through purchase, and some other graphical features, become available, it'd be much nicer even for games aiming low machines, as is really nice that there's yet an option to the user to put in hi quality mode in prefeences so the full original artowrk quality can be enjoied...

Stuff like that would make me a much more happy artist-collaborator... ;)

So I don't care his site spell checking a single bit, lol. Just the actual stuff keeping progressing at a fast pace(fast, indeed, if you think a bit about it) as it's doing.

B3d comunity should give all support to these lonely efforts... is hard to get things like this rolling...

I have a friend...a great coder...he's done a coemrcial coding game, like a bbb, if that name exist...almost he did alone..now is doing a java system...he's earning big bucks...and the spelling is even worse than ant's...so... ;)