TomToad,
The problem doesn't occur with a cube (the 12 poly cube I mentioned I created), only with a mesh which has many more polys.
Thinking about WolRon's earlier suggestion, I will try scaling the mesh down inside the modelling package, rather than using scaleEntity in the engine itself (as this didn't stop the artifacting).... my reply that scaling it down causing the FOV to appear too big was (in retrospect) a load of tosh (it was 2:00AM GMT, and I'd had a long day!) ... obviously the camera's altitude would need to be reduced by the same factor, and that should (in theory) appear the same.
I will try when I get back from work tonight!
The problem doesn't occur with a cube (the 12 poly cube I mentioned I created), only with a mesh which has many more polys.
Thinking about WolRon's earlier suggestion, I will try scaling the mesh down inside the modelling package, rather than using scaleEntity in the engine itself (as this didn't stop the artifacting).... my reply that scaling it down causing the FOV to appear too big was (in retrospect) a load of tosh (it was 2:00AM GMT, and I'd had a long day!) ... obviously the camera's altitude would need to be reduced by the same factor, and that should (in theory) appear the same.
I will try when I get back from work tonight!