That's a missing .dll.
This is a problem more related to the aurorafx.dll(Which contins the particle engine/texture engine/2d engine..so pretty vital!) than vivid it's self..
But future versions of the .dll are being compiled with Visual C++6.0 again.
I realise you've been trying to see something for quite a while..I'll try to sort something out shortly, a new demo with compatible .dlls.
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Puki, don't say that, i'll get the blame. :))
This is a problem more related to the aurorafx.dll(Which contins the particle engine/texture engine/2d engine..so pretty vital!) than vivid it's self..
But future versions of the .dll are being compiled with Visual C++6.0 again.
I realise you've been trying to see something for quite a while..I'll try to sort something out shortly, a new demo with compatible .dlls.
--
Puki, don't say that, i'll get the blame. :))