Release the source to the Blitz3D engine

Blitz3D Forums/Blitz3D Programming/Release the source to the Blitz3D engine

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm still laughing at you guys that say you need the latest tech to create a saleable product. Since almost nobody here has yet managed to make a saleable product by the standards of 5 years ago. And of those that have, almost none have gotten past the initial demo stages.

So when you finally get your bang-up-to-date tech, what will the excuse be then?


That's ok, since I'm having a fair chuckle at someone who uses the 3d engine almost exclusively for 2d games telling people who use it for 3d what they need. It's not all about "the latest tech". Render to Texture, Texture Compression and Vertex Shaders for skeletal animation would simply allow you to get a lot more performance and get your games running faster and on lower spec machines.

If we're having to prove ourselves worthy of an opinion, I've written three saleable products in Blitz ( at least, I think they're saleable, since people are giving me money for them. ) The finished products could have been more saleable if I had been able to do the things I wanted to ( and did ) do faster thanks to vertex shaders and render to texture. They would also have run better on 8mb videocards if I could have used texture compression. I have two more completed products waiting to be released, both of which I have every confidence will be saleable. I hope that qualifies me for an opinion.