Release the source to the Blitz3D engine

Blitz3D Forums/Blitz3D Programming/Release the source to the Blitz3D engine

BlitzMax isn't about graphics but a better development language with better language features. Proper OOP is valuable and I miss it in Blitz3D.

A couple of simple extra features could make a lot of difference to 3D visuals. Per Pixel lighting so you don't get lighting 'jaggies' on curved surfaces for example, as well as shadows and bump mapping would be cool.

Most of the limitations with current Blitz projects is that people using Blitx are at best, coders, if not just inexperienced hobbiests with a dream. A lot of the modelling and texturing that makes commercial releases look good is beyond the talents and resources of those working on Blitz projects.