stupid me. i missed the (not a blitz terrain) in your post.
i'd go with what AAB said, with the linepicks. in order to convert it to a heightmap, you'd have to have some kind of min and max height.. ah, just use MeshHeight(). something like this pseudocode:
something like that.
i'd go with what AAB said, with the linepicks. in order to convert it to a heightmap, you'd have to have some kind of min and max height.. ah, just use MeshHeight(). something like this pseudocode:
;load terrain object ;set its pickmode to poly if meshwidth(t)>meshheight(t) then w#=meshwidth(t) else w#=meshheight(t) steps=256 ;how detailed the map is maxheight#=meshheight(t) ;this assumes that the bottom-left corner is at 0,0,0, so all points on the terrain are at least 0 height for x#=0 to w# step (w#/steps) for z#=0 to w# step (w#/steps) linepick x#,maxheight#,z#,0,-maxheight#,0 c=(pickedy()/maxheight#)*255 ;write color to heightmap image at x,steps-z next next
something like that.