Yes, I could do woth this as well.
My client wants me to use a very irregular .X mesh terrain which (of course) I would like to convert to a Blitz terrain. And of course the original is not square.
Apart from that, does anyone else have any ideas about mesh to heightmap conversions?
My client wants me to use a very irregular .X mesh terrain which (of course) I would like to convert to a Blitz terrain. And of course the original is not square.
Apart from that, does anyone else have any ideas about mesh to heightmap conversions?