I'm writing code using TOKAMAK and simple geometry on a fairly high spec machine (Athlon 2500, GForce4 Ti4200 8xAGP, 1 Gb RAM) but my target audience will have substantially lower spec machines.
Is there anywhere a guide on optimisation. eg. At present I've got a few substantial cube maps and textures involved. Do I need to shrink everything down to fit into say 4 mbs VRAM despite not deliberately loading them into VRAM?
I rather concerned that things'll choke on a simpler PC and want to know how to avoid that/fix it if it happens.
Cheers,
Is there anywhere a guide on optimisation. eg. At present I've got a few substantial cube maps and textures involved. Do I need to shrink everything down to fit into say 4 mbs VRAM despite not deliberately loading them into VRAM?
I rather concerned that things'll choke on a simpler PC and want to know how to avoid that/fix it if it happens.
Cheers,