I'd like to have someone fiddle around in blitz3D and open up extra UV channels, DXTC texture support. Perhaps look at some better alpha sorting and then just see what they can do. Would certainly be nice to get some extra functionality out of B3d pipeline that could only be done with a few tweaks inside of blitz.
For me at least, the things holding back blitz from making commercial quality games can be fixed with the few changes made above. Presently the biggest issue I have with any ambitious graphical project is alpha sorting which allways gets in the way with anything outside of a tech demo type affair.
For me at least, the things holding back blitz from making commercial quality games can be fixed with the few changes made above. Presently the biggest issue I have with any ambitious graphical project is alpha sorting which allways gets in the way with anything outside of a tech demo type affair.