Problem returning model pointer

Blitz3D Forums/Blitz3D Programming/Problem returning model pointer

Have you created the type instance yet, before calling the function, which returns the model's handle?

dim actors.TOK_actor(NumberOfActors)

; Create as many type-instances as there are indexes in the array and store the pointer to each instance in the array
for i = 0 to NumberOfActors
actors(i) = new TOK_actor
next

actors(n) = create_geometry_actor(actor.TOK_actor)


The problem can be that the function DOES return the correct handle for your new mesh, but cannot store it into the array, because the type-instance doesn't exist yet for that specific array-index (= n).