Release the source to the Blitz3D engine

Blitz3D Forums/Blitz3D Programming/Release the source to the Blitz3D engine

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Blitz 3D sells plenty still, and would probably even lose a lot of sales if it won't run on the majority of cards out there.


Who said that the new runtimes would be included with Blitz3D?

DXTC, render-to-texture for starters


Both would be very handy.

But would user tweaks add instability


Nobody is forcing you to use said tweaks, so if they do add instability what's stopping you from using the original renderer?

I'm still laughing at you guys that say you need the latest tech to create a saleable product.


I don't think a company developing games using the latest tech. is going to hire someone based on a resume full of 2D puzzle games.

no constant version chasing to add bloat


If you want to talk about bloat, look at the size of Blitz EXEs as it is.

So I can't say I'd like to see mark waste time on this


What? 5 minutes to package the source and upload it?