Release the source to the Blitz3D engine

Blitz3D Forums/Blitz3D Programming/Release the source to the Blitz3D engine

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Sounds like a good idea what with Max being OGL there being no competition really. Blitx wouldn't want the source for it's current engine out there.

But would user tweaks add instability, that thing that Blitxz avoids and makes it a useful development platform? I'd LOVE to have stencil shadows etc. as convenient Blitz commands, fully optimized at compile time, but could this actualy be acheived to a stable professional level?