Release the source to the Blitz3D engine

Blitz3D Forums/Blitz3D Programming/Release the source to the Blitz3D engine

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Clarks: I'm writing my own engine in C# (its interface with DirectX 9 is much more pleasant than C++'s). I started this thread in the interest of Blitz3D being improved such that it would be an actual competitor- graphics wise, and I think we know how that sells a product these days- to the likes of other engines such as 3D GameStudio, TrueVision, DarkBasic Pro, etc. Because, obviously, people are still buying those engines- but how many people are still buying Blitz3D? I honestly don't think that much money is being made off of it anymore, and that's partly due to Blitz Research's downright horrible marketing and lack of engine features for Blitz3D. If you were in the position of someone who wanted to make a game using modern technology and graphics in a RAD environment, would you really choose Blitz3D? I know I wouldn't- its technological features have been outdated since release, and this in comparison to its aforementioned competitors is not going to make it fare well.

I would personally attempt to convert Blitz3D to DirectX 9 if the source was released, as this is in my best interest because I think it's a good development environment, but its technology is plainly and obviously outdated, which is why I've begun writing my own engine in DirectX 9 and C#- using the outdated tech. that Blitz3D has will -not- sell a product these days, and I'm pretty sure Mark knows this. Blitz Research is pushing dead technology, and I don't think there's a high chance they can do that much longer- it's like trying to produce a quality game in the original DarkBasic: not going to happen.

Bit of a rant there.