Yeah, it's very modular by design. You can use gui_Free or gui_FreeAttached to delete already created elements, built in or otherwise.
Here's a shot without the noisy background. Also demonstrates the Gui_Image() gadget, that lets you use an actual vivid texture(At any size).
Also shows how you can manually scale the alpha(6x in this case, on the window image) to make any one gadget in paticular completely solid, or just a bit more solid. The window image is a texture created in vivid, and update once per frame with texture_Grab..simple to use still.
Here's a shot without the noisy background. Also demonstrates the Gui_Image() gadget, that lets you use an actual vivid texture(At any size).
Also shows how you can manually scale the alpha(6x in this case, on the window image) to make any one gadget in paticular completely solid, or just a bit more solid. The window image is a texture created in vivid, and update once per frame with texture_Grab..simple to use still.