CP - Alien Breed Remake - 9

Miscellaneous Forums/Blitz Showcase/CP - Alien Breed Remake - 9

I was actually about to hardcode all the guns into the game as the softcoding route appears to be so damn tricky... should I embark on the tricky part of softcoding all the weapons then? As hardcoding them would be somewhat against what you're doing here.

Or are you talking about skinning the game to make other Alien Breed style games? There's so much stuff hardcoded as sci-fi style that I can't really see the point of softcoding stuff like title screen art etc. After you change the art you'll be wanting to move where the menus are and stuff, do you not think this is taking it a step to far?!

Anyway, don't get me wrong, I like the idea of it, I'm just not sure if it's worth the effort involved.

The problem with the weapons is that some use particles others don't, they have different fire spray, etc etc. On top of this you have the alternate fire. There are very special weapons like bombs and grenades. Now, in theory we could work out all the possible variables for what each of these do and soft code it, however, is it worth the effort? Discuss.

Oh and on another note we had a very positive review from one kindly fellow ;)
The graphics are terrible, im sorry to say this but if you want this game to be good you really need to get a good graphics artist, these graphics does no good for the game your making.
This is a key element to building the tension and mood that is Alien Breed, and your current graphics artist has failed in every way.
The lighting is bad for one, there are edges that could be drawn alot better to make the graphics blend in, there are actually so many mistakes that I could write a whole page of them.
Most importantly though is that there is no feeling what so ever in them, this just looks like a poorly made duplicate.
Im not trying to be a b astard, but anyone with a small sence of how to use photoshop could have made that, and the graphics in the originals were just that, original.
The graphics, screenshots, are what most people look at first when they decide if they want to play a game and if they think its good, and these reminds me mostly of some poorly made .gif popup commercial.
Your graphics artist needs to be able to do ALOT better than that, and if he cant, it might be time to find another.

Here are a few suggestions; work with light and shadow, contrasts in color. The original graphics managed to build a tense atmosphere with alot fewer colors. Right now there is no feeling at all in the settings. The explosion looks pretty good, but the edges ruins everything, those has to go.
And theres plenty more that needs to be remade.
One of the things that I saw first was that everything appears very flat and clean. And those barrels are in a color that doesnt fit in with anything else.
And the HUD is bug ugly and confusing.
These things are hard to teach, either you got a feel for it or you dont.

Sorry i know this is a harsh first post, but i signed up just to see this, and i tried to give some help in my crits.
It's always nice to hear such things! :) About as constructive as mudflaps on a tortoise I think you'll agree.