Release the source to the Blitz3D engine

Blitz3D Forums/Blitz3D Programming/Release the source to the Blitz3D engine

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Oddly, I had exactly this idea a few days ago and for some reason decided to keep my mouth shut ( I know!! So unlike me :P )

There are a number of things that can be added without moving from DX7. Compressed textures, working antialiasing and dot 3 bump maps just for starters. Since no thread is complete without a "wait for BlitzMax" comment or two, I'll ensure that the thread isn't complete without a "bear in mind, we don't all want BlitzMax" comment. Whether it's for serious work or just for curiosity and challenge, yes please, let's have the source.