Sounds like it would be a good idea, but how much more could you add to this DX7 based engine? It's not missing much as it stands from what I've seen.
I could see something like this happening once Blitzmax is established and running smoothly.
What would be nice is full access to Blitzes structs for entitys, surfaces, vertex buffers e.t.c. The system property commands are a tease in some respects, like I can create a new DX surface with properties I want, but I've no way to return it back to BB and apply it to a mesh e.t.c.
Tom
I could see something like this happening once Blitzmax is established and running smoothly.
What would be nice is full access to Blitzes structs for entitys, surfaces, vertex buffers e.t.c. The system property commands are a tease in some respects, like I can create a new DX surface with properties I want, but I've no way to return it back to BB and apply it to a mesh e.t.c.
Tom