Stopping an entity at a certain point of rotation?

Blitz3D Forums/Blitz3D Beginners Area/Stopping an entity at a certain point of rotation?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

If you prefer to use TurnEntity then you can use the EntityPitch, or EntityYaw, or EntityRoll commands to find out the current state of the entity.

Or you could just use the RotateEntity command and then you would automatically know what rotation the entity is at since you are the one setting it.