I still can't seemt o get it.
The code for generating the blocks is as follows
and the code once again but modified for delting the blocks as follows.
and the part to declare the collision types are
The code for generating the blocks is as follows
Function Create_map();Generates the 3d visible map For x=0 To 10 For y=0 To 10 If map(x,y)=2 a.Map = New map a\Mesh =CreateCube () EntityType a\mesh,Col_Scnery PositionEntity a\mesh,x,0,y ScaleEntity a\mesh,0.5,1,0.5 a\Make = Map(x,y) EndIf Next Next End Function
and the code once again but modified for delting the blocks as follows.
Function Block_distroy() For x.bullet = Each Bullet If EntityCollided(x\mesh,Col_Scnery) DebugLog"Collieded" FreeEntity x\Mesh Delete x EndIf Next End Function
and the part to declare the collision types are
Const Col_Scnery=2