global mesh1,mesh2
entitytype mesh1,1
entitytype mesh2,2
collisions 1,2,2,1
Function Block_distroy()
For z.map = Each map
For x.Bullet = Each Bullet
If EntityCollided(z\mesh2,2)=x\mesh1 then
FreeEntity x\Mesh1
FreeEntity z\Mesh2
Delete z
Delete x
EndIf
Next
Next
End Function
think thats how i did it last time
entitytype mesh1,1
entitytype mesh2,2
collisions 1,2,2,1
Function Block_distroy()
For z.map = Each map
For x.Bullet = Each Bullet
If EntityCollided(z\mesh2,2)=x\mesh1 then
FreeEntity x\Mesh1
FreeEntity z\Mesh2
Delete z
Delete x
EndIf
Next
Next
End Function
think thats how i did it last time