I am sure this is really simple but I have not got it.
I have the code
The idea of this funcion is that ir detects a collison between the bullet and a boc created by the creat box command.
I always thought you used the paramters of enititycolided were the two things which were have collisions checked between, but appears not, I don't know if any one will get what I am going on about but oh well have a look please.
Agamer
I have the code
Function Block_distroy() For z.map = Each map For x.Bullet = Each Bullet If EntityCollided(x\mesh,z\mesh) DebugLog"Collieded" FreeEntity x\Mesh FreeEntity z\Mesh Delete z Delete x EndIf Next Next End Function
The idea of this funcion is that ir detects a collison between the bullet and a boc created by the creat box command.
I always thought you used the paramters of enititycolided were the two things which were have collisions checked between, but appears not, I don't know if any one will get what I am going on about but oh well have a look please.
Agamer