The game im designing is a space racing game in a halfpipe track fully3d includes loops stepdrops and bends
to mapeditor is sorted now problems
The map entity is called Track and contains 360 segments
so collision and texturing becomes more flexible
The Ship entity is called player1 and has a staring position of PositionEntity player1,0,-9,20,1
and is rotated TurnEntity ball,0,90,0 to face the track
accelerate will always propel player1 in a possitive z axis
using movenetity
because of the largesize of the tris and curverture of the map standard collision aint working verywell
I was wondering if anybody has done something similar or knows how to keep the player aligned to the track in x,y,z,pitch,yaw,roll
as i wish to be able to fly upsidedown to add more gameplay
as all ive done so far is noway near good enough
to mapeditor is sorted now problems
The map entity is called Track and contains 360 segments
so collision and texturing becomes more flexible
The Ship entity is called player1 and has a staring position of PositionEntity player1,0,-9,20,1
and is rotated TurnEntity ball,0,90,0 to face the track
accelerate will always propel player1 in a possitive z axis
using movenetity
because of the largesize of the tris and curverture of the map standard collision aint working verywell
I was wondering if anybody has done something similar or knows how to keep the player aligned to the track in x,y,z,pitch,yaw,roll
as i wish to be able to fly upsidedown to add more gameplay
as all ive done so far is noway near good enough