Pick additions: Group

Blitz3D Forums/Blitz3D Programming/Pick additions: Group

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heh
Cheers.

Anthony, thats the simplest explanation, never expected it to be that easy!
And i thought something remarkably simple- parenting everything to a pivot (hidden, never to be moved.) then when i hide that, poof.thas realy quite usefull for a few routines of mine

Cheers again you guys :)

[edit] Just found an old system of mine, and thought "cool! i made this?" its a huge chunk of code that does exactly the same as Anthony's code above. Lol..