Pick additions: Group

Blitz3D Forums/Blitz3D Programming/Pick additions: Group

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You can do it already,

Function newGroup()
   return createpivot()
end function

function addEntity(group,entity)
   entityParent entity,group
end function

function GroupCollision(Group,Enable)
   if enable showEntity group else hideEntity group
end function



hiding the group pivot, hides all it's children, also culling them from any collision tests.