quake modeller 0.83
while older than 0.9x , it has some advantages over 0.9, as well as 0.9 has othe rover 0.8 : some ppl prefer 0.83, others 0.911b
http://www.fileplanet.com/files/0/8647.shtml
Again, not of uv mapping/texturing. For uv and text , NST. And the texturing nst is just for a 3d quick mark up, the real texturing gotta be done in Adobe PS , PSP or gimp, once done the uvs, done a basic markup, exported the uv template.
Still, then, u'll need some tool for refreshing in the texture model as u paint and save in the 2d tool, for that is cool maybe NST, again. Othe rppl used other viewers for to check.
most of the tools, linked here :
http://www.planetquake.com/polycount/resources/quake2/tools.shtml
while older than 0.9x , it has some advantages over 0.9, as well as 0.9 has othe rover 0.8 : some ppl prefer 0.83, others 0.911b
http://www.fileplanet.com/files/0/8647.shtml
Again, not of uv mapping/texturing. For uv and text , NST. And the texturing nst is just for a 3d quick mark up, the real texturing gotta be done in Adobe PS , PSP or gimp, once done the uvs, done a basic markup, exported the uv template.
Still, then, u'll need some tool for refreshing in the texture model as u paint and save in the 2d tool, for that is cool maybe NST, again. Othe rppl used other viewers for to check.
most of the tools, linked here :
http://www.planetquake.com/polycount/resources/quake2/tools.shtml