Feature Request: EntityGroup()

Blitz3D Forums/Blitz3D Programming/Feature Request: EntityGroup()

Fair point about multiple surfaces per entity, that would have to go if you changed it, and that would break code, so that's no good.

The sorting question is the one I was trying to avoid. If there was a way for us to manually pick which objects were rendered when, it wouldn't be an issue for Mark to take care of internally.

Perhaps a RenderEntity() command so we can render just what we want in the order we want? Something needs to be done. Single surface workarounds are fun and challenging to code, but they're not the answer for every situation.