Much easier, but u'll still need Gimp.And anyway, you will notice how any of those fantastic painters: Pixia,Painter 7, Open canvas (what I use is the old free beta, but I have tested deeply I think in last job the 3.x demo) will actually need to be combined with Gimp (or way better, adobe 7.01 ir ur so lucky.)
The method: export as PSD
End. :)
hehe
I mean, now open the psd in Gimp 2.0x, and I'm 99% sure the alpha channel will be perfectly there :)
PNG cannot port an alpha channel...it supports transparency, very different to alpha channel...in another job, we based all in 2d, and java. And yep, java apps use to have great support of that...but usually game engines eat better the alpha old channel. besides, I keep liking to be able to edit in rgb the greys, and b/w of the channel as a bitmap, gives loads of more of flexibility if actually needed.
That is, u need Gimp just for openning and saving to tga, which I recommend. But only that.No combine or nothing. though for use an alpha channeled thing in Ultimate Unwrap, u need to extract as a bmp the channel, and load in its slot in uu, or at least, i could not make the tga work with its channel in it...go guess..
But ur actual question is just what I told u :)
Hope that it helped...
yes, oci is native of open canvas.... and dunno of any converter for that...
bTW, what i use is the free 72 beta. All in japanese and all...
And that when I don't feel in the mood of using the blinking undo of Pixia, or the non pressure sensivity of Gimp...or the limioted set of tools, and a bit slower performance in stroke of art rage...
Sometimes I think I could just use my Zbrush or deep paint3d in 2d mode, but I don't really feel well with them for plain 2d.
Nope, nothing like open canvas, for me...wether the older or the new one...
Well, nothing better than an staedletter 2B ... ;)
The method: export as PSD
End. :)
hehe
I mean, now open the psd in Gimp 2.0x, and I'm 99% sure the alpha channel will be perfectly there :)
PNG cannot port an alpha channel...it supports transparency, very different to alpha channel...in another job, we based all in 2d, and java. And yep, java apps use to have great support of that...but usually game engines eat better the alpha old channel. besides, I keep liking to be able to edit in rgb the greys, and b/w of the channel as a bitmap, gives loads of more of flexibility if actually needed.
That is, u need Gimp just for openning and saving to tga, which I recommend. But only that.No combine or nothing. though for use an alpha channeled thing in Ultimate Unwrap, u need to extract as a bmp the channel, and load in its slot in uu, or at least, i could not make the tga work with its channel in it...go guess..
But ur actual question is just what I told u :)
Hope that it helped...
yes, oci is native of open canvas.... and dunno of any converter for that...
bTW, what i use is the free 72 beta. All in japanese and all...
And that when I don't feel in the mood of using the blinking undo of Pixia, or the non pressure sensivity of Gimp...or the limioted set of tools, and a bit slower performance in stroke of art rage...
Sometimes I think I could just use my Zbrush or deep paint3d in 2d mode, but I don't really feel well with them for plain 2d.
Nope, nothing like open canvas, for me...wether the older or the new one...
Well, nothing better than an staedletter 2B ... ;)